Once you repair on a generator blinding lights activates with a cool down bar equal to the generators repair progress. Perk 3 "blinding lights: having to be in many safe zones before and exsperience with technology ha's shown you the effectiveness of light itself. Runner instincts deactivates as soon you leave the basement searching and unhooking as well as 7% movement speed. Once active you receive a speed boost to healing. Once you enter the basement runner instincts activate. Perk 2 "runner instincts: your exsperience of entering the territory of other beasts have let you learn a few things of quick acting and moving when you need to. The toolbox is consumed entirely once the item is made (i am not dying here. once the survivor ha's taken a toolbox depending on it's rarity can craft an item of the same rarity. Perk 1 "handy man: from the exsperience of your previous hell you have learned to create tools into weapons and to help those in need with medicen. Ya know? Like the night hunter game modeĪlso I have found some great perks for Kyle crane as a survivor in this chapter. It slows it down and causes the ability's to be unused until fully recovered. So maybe instead of well blinding the killer. Whenever a survivor dies you lose 5/4/3 tokens. After landing a successful attack on a healthy survivor you gain 1 token to a maximum of 5.ģ-4 tokens: increased successful attack cool down 15% You forget who you once were, making it easier to bring harm and destruction to others. When bloodlust is activated, you break pallets, vault, and damage generators 5%/10%15% faster. Not getting what you want only makes you angrier. When a survivor is in your terror radius but not in a chase, the survivors movement speed is reduced by 8%/9%/10% ![]() It’s not the darkness that you should be afraid of, it’s what lies inside that kills you. This ability has a cool down of 25 seconds and each acid spot lasts 10 seconds The acid can melt through pallets, or create acid spots that can damage a survivor if they run through it. The volatile can spit acid into the environment, or onto survivors. This ability ends 5 seconds after a chase has ended. The volatile will let out a roar before moving 8% faster and gaining the ability to immediately jump through windows, while in this power if you interrupt a survivor attempting to vault a pallet or window while their 1 hook away from being sacrificed, you can transition into a mori and kill them. Only during a chase, you can activate this ability. Must stand still and charge a meter, taking around 5 seconds to fully charge before letting out a loud roar, this will act as a aura seeing ability, enabling you to see any survivor in your terror radius. Some may turn into standard zombies, others may be runner, but the one? This one turned into a volatile. The volatile’s power is known as the Harran Virus, the Harran virus is a deadly and incredibly contagious virus that turns whoever it may infect into a highly aggressive undead version of themselves. Note: I do not own any of the art shown, it is either taken from the game, or from other artists, which will be linked below. ![]() This fan made chapter being named “Good Night, Good luck” ![]() ![]() The theme of this one being a crossover between dead by daylight, and a game called “dying light”. Hello and welcome to my first ever (actual) fan-made chapter.
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